Tried to check in on the latest version and I seem to get stuck at the login screen. Launched from command line and I get:
Godot Engine v3.2.3.stable.mono.official - https://godotengine.org
OpenGL ES 2.0 Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
OpenGL ES 2.0 Batching: ON
Mono: Log file is: '/home/magus/.local/share/godot/app_userdata/ProjectEcho/mono/mono_logs/2021_04_22 13.57.49 (824880).txt'
Stone
Sprite tried to create sprite with no base texture
Sprite has no texture to add Border to.
ERROR: get_as_text: File must be opened before use.
At: core/bind/core_bind.cpp:2087.
ERROR: parse: Error parsing JSON at line 0:
At: core/bind/core_bind.cpp:3284.
ERROR: mono_object_to_variant_impl: Attempted to convert an unmarshallable managed type to Variant. Name: 'Task`1' Encoding: 21.
At: modules/mono/mono_gd/gd_mono_marshal.cpp:887.
key:world_downright
(1, 1)
key:ui_cancel
ERROR: mono_object_to_variant_impl: Attempted to convert an unmarshallable managed type to Variant. Name: 'Task`1' Encoding: 21.
At: modules/mono/mono_gd/gd_mono_marshal.cpp:887.
Does stuck mean that when you click login nothing happens? If so you might have your password wrong? cause that's currently a silent failure. Try checking your password or creating a new account with a new email?
I remembered my password hadn't been what I thought, so, yes, that was it, works fine now. I had tried creating a new account with an alternate email unsuccessfully, but I suspect that was user error.
Turns out it was user error! Load Village was checked, not Generate Village, so there was nothing to load. However after getting killed 3 times the game quit. I just reopened it and I spawned topside with my inventory intact.
yeah sometimes it crashes if there's an interrupt to the network communication. I'm working on a fix I'm hoping to have out this sometime this long weekend.
Can you confirm what you have changed since the end of the 7DRL jam? We're currently going through a process of rating all successful 7DRLs, and it's hard to fairly compare those finished within the 168 hours and those worked on after. If we knew what had been changed (or if there was a 7DRL build) that would help.
In the original version we didn't have the skill system working. This meant that all weapons did the same as the punch attack, and npcs would just sell an axe, bow, or spear. Items such as building tiles or equipment were dropped randomly by enemies because crafting didn't exist on account of it requiring skill levels to use. Skeletons also defaulted to acting as they now do 5 levels deep in the dungeon.
I've uploaded "Legacy.zip" which contains windows, mac, and linux versions of the game as it was at submission.
Having now played it (and loving it), I see WASD is included by default. Yay! I did find a pretty hefty bug-- I was placing floor tiles, and wanted to place one beneath the stairs-- silly, I know... but it covered the stairs down, and I then wasn't able to use that tile anymore.
And a smaller problem (or maybe intended), I can't pick up tiles after I place them.
On the plus side! You can't save without going down the stairs so next time you reload the game the stairs will be back? And yeah at the moment we're not implementing picking up tiles you've placed because it introduces some very weird gameplay logic questions.
And WASD was added in the last update because you requested it so I'm glad it's bringing you joy. :)
Oh, excellent! Thank you so very much! The email address I lost the password for was the one that papered over the stairs, so that works out just fine! So the game only saves when you enter the dungeon? Or also when you leave the dungeon?
← Return to game
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When I loaded the game, it was a login screen and I couldn't get past it
We're currently trying to upgrade our server backend systems so they're down until we can get that repaired.
Tried to check in on the latest version and I seem to get stuck at the login screen. Launched from command line and I get:
Does stuck mean that when you click login nothing happens? If so you might have your password wrong? cause that's currently a silent failure. Try checking your password or creating a new account with a new email?
I remembered my password hadn't been what I thought, so, yes, that was it, works fine now. I had tried creating a new account with an alternate email unsuccessfully, but I suspect that was user error.
Really excited to play this game! How long does it take to load? I'm on Mac, it just says "Remain Patient" but it's been almost 10 minutes.
That's a fun bug! I'll have to work out a way to reproduce it. Are you able to run it from a terminal window to see the debug output?
Turns out it was user error! Load Village was checked, not Generate Village, so there was nothing to load. However after getting killed 3 times the game quit. I just reopened it and I spawned topside with my inventory intact.
yeah sometimes it crashes if there's an interrupt to the network communication. I'm working on a fix I'm hoping to have out this sometime this long weekend.
Can you confirm what you have changed since the end of the 7DRL jam? We're currently going through a process of rating all successful 7DRLs, and it's hard to fairly compare those finished within the 168 hours and those worked on after. If we knew what had been changed (or if there was a 7DRL build) that would help.
Oh! Yes of course!
In the original version we didn't have the skill system working. This meant that all weapons did the same as the punch attack, and npcs would just sell an axe, bow, or spear. Items such as building tiles or equipment were dropped randomly by enemies because crafting didn't exist on account of it requiring skill levels to use. Skeletons also defaulted to acting as they now do 5 levels deep in the dungeon.
I've uploaded "Legacy.zip" which contains windows, mac, and linux versions of the game as it was at submission.
That's great, thanks!
Ooh, this is such a cool idea! I hope you do end up working on it more-- I'd be particularly interested in WASD support. Great job!
Having now played it (and loving it), I see WASD is included by default. Yay! I did find a pretty hefty bug-- I was placing floor tiles, and wanted to place one beneath the stairs-- silly, I know... but it covered the stairs down, and I then wasn't able to use that tile anymore.
And a smaller problem (or maybe intended), I can't pick up tiles after I place them.
Thanks for all your hard work!
Also I lost my password, so that email address can't play again. My bad!
Ah sorry! We don't have a password reset function set up at the moment cause that involves setting up mailservers and all that jazz.
On the plus side! You can't save without going down the stairs so next time you reload the game the stairs will be back? And yeah at the moment we're not implementing picking up tiles you've placed because it introduces some very weird gameplay logic questions.
And WASD was added in the last update because you requested it so I'm glad it's bringing you joy. :)
Oh, excellent! Thank you so very much! The email address I lost the password for was the one that papered over the stairs, so that works out just fine! So the game only saves when you enter the dungeon? Or also when you leave the dungeon?
Thanks so much for your hard work!