determinism bugfixes
This update re-seeds both ruin contents and history. Unfortunately that means historical notes from previous builds will be no-longer accurate. On the plus side, world determinism should be less buggy in general from here on out. Your mythological records remain accurate.
- some input crash bugs fixed.
- drop rate bug with epic quest starts fixed.
- bugs breaking determinism in dungeon and history generation have been fixed.
- Systems implemented to prevent future releases going out with determinism breaking bugs.
- mythology has been expanded and is now affected by level
- torches now work properly for certain checks.
- the casting of magic is no longer penalised according to your enemy's stats.
- history quest rewards have changed.
New content patch is coming but I wanted to have these fixes out to you as quickly as possible because they are affecting player experience.
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Ruins
A massively multiplayer single player tabletop computer roleplaying game by Ash McAllan
Status | Released |
Author | acegiak |
Genre | Role Playing |
Tags | Dungeon Crawler, GM-Less, PbtA, Perma Death, Roguelike, Roguelite, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Broken Trapped Doors FixedApr 19, 2022
- door bug updateApr 14, 2022
- better history researchersApr 12, 2022
- Loading Screens and Simpler EndgameNov 29, 2021
- Endgame TitlesNov 09, 2021
- cultsJan 23, 2021
- level gen crash fixJun 09, 2020
- Enlightenment UpdateJun 03, 2020
- Ancient Tech UpdateMay 24, 2020
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