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Devlog
Broken Trapped Doors Fixed
April 19, 2022
by
acegiak
1
The bug introduced by previous door updates that would crash the game when opening trapped doors has been fixed...
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door bug update
April 14, 2022
by
acegiak
The bug where sometimes you pass through doors without opening them still exists but at least now it doesn't break your camera...
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better history researchers
April 12, 2022
by
acegiak
hermits that are researching historical figures now know more about the figures they search for...
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Loading Screens and Simpler Endgame
November 29, 2021
by
acegiak
1
This update is mostly small fixes and tweaks making loading screens work, adjusting the costs for a couple of endgame recipes, and fixing some typos in a couple of places...
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Endgame Titles
November 09, 2021
by
acegiak
Made clues for descending towards end game challenges more common and added 4 types of title to be awarded for completing them. One for each kind of challenge...
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cults
January 23, 2021
by
acegiak
So this update has been in the works for so long that I've actually probably forgotten some of the changes but the big things are as follows: If there's too much content in a dialogue box it now scrol...
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level gen crash fix
June 09, 2020
by
acegiak
Small update to fix a crash during level generation...
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Enlightenment Update
June 03, 2020
by
acegiak
This update adds the ability for characters to achieve enlightenment. You will find instructions for doing so on the first floor of the Ruins if that's a thing you want to pursue...
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Ancient Tech Update
May 24, 2020
by
acegiak
- Ancient tech now does more stuff - Workshops now appear - Clues to deep mysteries appear more often...
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determinism bugfixes
May 12, 2020
by
acegiak
This update re-seeds both ruin contents and history. Unfortunately that means historical notes from previous builds will be no-longer accurate. On the plus side, world determinism should be less buggy...
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balance update and bugfixes
May 09, 2020
by
acegiak
- multiple items providing the same bonus type no longer stack - file logging is now enabled - senses of advantage are now about things - fixed a bug with game crash on loot - added new augmentation w...
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more tweaks and fixes
May 06, 2020
by
acegiak
- books fixed - ctrl-c now copies the current window text - "bless" communion has been replaced with "anoint" communion - shrines are now less punishing of profanity - when damaged items get damaged t...
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inescapable encounter loop bugfix
May 04, 2020
by
acegiak
- Fixes bug where players would be trapped in an encounter with a creature unless they killed it. - Books are now a little less specific - Poisons should now work in combat...
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more small changes
May 03, 2020
by
acegiak
- dead people can no longer have two bodies, additional nameless dead people have been added to make up for the number of bodies needed. - unidentified mushrooms are now better at triggering. - monste...
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ongoing post-launch fixes
May 02, 2020
by
acegiak
- fixed up some item balances - added some missing "add to your inventory" instructions - ui text grammar improvements - made hermits more deterministic - updated manual - continued work on camera/mov...
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Ongoing tweaks and bugfixes
April 29, 2020
by
acegiak
Characters now start with 12hp. Re-ordered intro sequence. Fixed grammar on examining markings. Senses are now more consistently consumed. Bandages now have a wider band of effectiveness. Roses and pe...
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Some small bugfixes and tweaks
April 27, 2020
by
acegiak
- chests can only be opened once - added pitchfork recipe - simplified cloth scrap recipe - things no longer become double dulled - some tools can now be used on rubble - hermits prefer to sell things...
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Version 1.0
April 27, 2020
by
acegiak
So this is Ruins. I've been working on it for a bit over 3 months in my spare time. It started out as a way to experiment with Godot and then rapidly evolved into something entirely of it's own. I was...
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