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Devlog
Renaming Glitch Fixed! Yay!
January 25, 2021
by
acegiak
1
I finally did the very boring thing, added a secondary layer of structure to the genetic management code so that any errors in game logic code could be more easily eliminated and voila: renaming creat...
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Bugfix: you can use items again now
January 25, 2021
by
acegiak
ahahahaha oops...
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Update: Status Effects!
January 24, 2021
by
acegiak
This update make status effects do stuff! And also fixes the creature loading bug! Alas the "renaming things glitches your creature's genome" is still there...
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Optimisation and new NPCs
January 05, 2021
by
acegiak
This update splits some of the rewards from the wiggling tree out into different NPCs, and optimizes a bunch of stuff to improve performance and lay groundwork for online battling...
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Performance and Bugfixes (and secretly online multiplayer)
December 28, 2020
by
acegiak
I'm uploading this build because while I've been working on online multiplayer I've made a bunch of performance improvements and fixed a bunch of bugs and I wanted to make sure those were available to...
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XP and Levelling
December 22, 2020
by
acegiak
So one of the questions left over from today's earlier updates was what is the point of play in this game? Why collect creatures or breed them? Well now I have an answer. I've rejigged things so that...
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Overworld Update
December 22, 2020
by
acegiak
The overworld update turns the simulation elements of Mutamon into an actual game. Walk around a patch of procedurally generated wilderness and encounter wild creatures in different "tall grass" envir...
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Capturing and Breeding
December 16, 2020
by
acegiak
The simulation has been tweaked to create a more impetus towards battling between creatures. Players can now catch up to six creatures and breed them if they have space in their roster...
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Battle Update!
December 15, 2020
by
acegiak
Hello Friends! This update adds a lot to the simulation! Creatures now take turns every second eating, resting, mating, and battling! You can also now select a creature and then catch it to keep it fo...
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