Update 2.2
In Which We Live And Breathe » Devlog
This version takes a long hard look at crews, corps, and missions.
Crews have had almost all of their economy revamped! They now have Supply instead of Cash and use it to have Gear on missions! Upgraded gear gives bonus dice! They now have Intel instead of Rep and use it to do Flashbacks!
Spheres and capabilities no longer give bonus dice, they just give fictional permission to be badasses!
The GMing section now has somewhat more useful advice on putting mission opportunities in front of players? This is still being worked on.
Files
in-which-we-live-and-breathe-pdf.zip 11 MB
Version 2 Jul 12, 2020
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In Which We Live And Breathe
A fantasy cyberpunk game about the space between head and heart.
Status | In development |
Category | Physical game |
Author | acegiak |
Genre | Role Playing |
Tags | Cyberpunk, Fantasy, Forged in the Dark, PbtA, roleplaying-game, Sci-fi, Tabletop role-playing game |
More posts
- Version 2.3Jul 25, 2020
- Minor Update: v2.14Aug 15, 2019
- In Which We Live And Breathe V2.13Dec 31, 2018
- Experiments in nerfingDec 01, 2018
- In Which We Live And Breathe V2.12Nov 18, 2018
- In Which We Live And Breathe v2.11Sep 21, 2018
- In Which We Live And Breathe v2.10Jul 22, 2018
- In Which We Live And Breathe v2.9.5Jul 12, 2018
- IWWLAB v2.9Jul 10, 2018
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